STO Guidelines

Tag: PVP

Season 3: Genesis – Part Four Release Notes – December 9, 2010

by on Jan.01, 2011, under STO Information, STO Update

UI

The Remote Contacts (Hail) UI has undergone a major update. You may now open it via the Mission Journal (J key by default) or the Hail button on the mini-map. In preparation of the Foundry, a new tab for Community Authored Content can be chosen on the left tab. You will now see each individual mission offered to you, sorted by the name of the mission offering contact. You may switch to the Info tab for persistent reminders from certain contacts. You may turn in missions from the In Progress tab.
Sprint and Roll cool-downs now look different in the UI.
The Interaction progress bar has a maximum width; no more stretching across a widescreen monitor!
Buttons on the Interact bar now have a consistent width.
The “Click to Select” text on the Interact bar has been centered.
The Interact bar no longer shows when selecting an Away Team.
Tooltips in the Tailor / Ship Editor now use a standard delay.
Dropdown menus in the Tailor / Ship Editor have been widened slightly.
Trails no longer display in the Ship Editor.
The Tailor no longer visually stretches your character a little horizontally.
The Crafting UI can now be resized larger than its default size.
The Crafting UI no longer counts items in the Recycle Bin as valid for crafting.
Several Star Trek Online loading screens have been updated.
The “X” button in the upper-right of the Away Team selector now closes the window.
The “Exit Game” button now pops up a confirmation dialogue from the Login screen.
The ESC key properly closes the Assets Tab of the Inventory.
The Social Media menu item has been removed.
Ship name and location are now limited to displaying 20 characters in the Character Select screen. This fixes an issue where the ship name and location can extend out of the lower-right window.
Fixed an issue incorrectly preventing certain Uniform combinations from being set up in the Tailor.
Fixed a potential Tailor issue where certain textures would not apply.
Currency types no longer overlap items in stores where multiple currencies are accepted.
If an item reward from a mission is marked as Unique, there will be explanatory text in the tooltip.
Item reward text in the Mission Reward window now changes color when you hover your mouse cursor over it.
Clicking on any reward in the Mission Return screen will select that reward, as opposed to having to click on the radio button next to it.
The button that allows you to take rewards is now grayed out if you haven’t selected any items.
Fixed an issue where checkboxes in the Privacy Settings UI sometimes wouldn’t display the correct value.
Certain Bind on Equip items purchased through vendors no longer bind when bought. They are now properly marked as Bind on Pickup.
When you view the Info on a ship, it will now display a thumbnail image of the selected ship.
The “Show Enemy Health” selection in the HUD Options UI no longer has an untranslated message.
The name of a player’s Fleet always displays by the name in the HUD (e.g. Over the player’s head or over the ship in space).
Mission-specific progress bars no longer overlap the name of ships, NPCs, or objects.
Collapsing and expanding the Dabo window now has a smoother transition.
The art has been adjusted for collapsible / collapsed UI (Interacts, Who, Fleet Search, Dabo).
Contacts with multiple options now show a unique icon on the map and mini-map.
Hovering your cursor over a “grip point” now correctly changes the cursor to a Resize or Move cursor.
Map-specific missions now properly display as “Failed” if they have indeed been failed.
Fixed a bug preventing Injuries or Ship Damage from being healed twice in a row.
The outline that displays when you have some objects selected has been improved.
Targeting reticules are now more consistent in size.
A more helpful error message now displays when attempting to purchase something from the C-Store while your inventory is full, and various other states that may cause the transaction to fail.
In stores with multiple categories, you may now select from these categories from the left sidebar, while Buy, Sell, and Buyback compose the top bar.
The slider bar on Holds, Disables, etc. has been removed.
New loading screens have been added.
You may now remove the Level Bar from your UI.
You may now resize the Interact UI via the F12 “Rearrange” menu.
There have been general UI tweaks, improvements, and optimization.

PvP
Teams are once again auto-balanced in PvP maps.
Players may now choose to ignore PvP invitations.
When healing Shields in PvP, the healer now gets the credit instead of the one being healed.
Fixed an issue where the number of points required to win in a given Challenge match was unnecessarily duplicated in the UI.
Fixed an issue where all players in the Challenge lobby showed up as Lieutenants.
Fixed an issue where the target score wouldn’t show that it changed when changing maps in the Challenge queue.
On Shanty Town (PvP), if a player has the virus, a buff will display showing the amount of time it will remain. The visual effect while carrying the virus has also been updated and the map has been cleared of floating objects.
When queuing for PvP from the Neutral Zone and the Omega Leonis Sector, a floating message pops across the screen to confirm that you’ve entered the PvP queue.
Assimilation (PvP): There is no longer a floating object on the Klingon version.

*The information in the STO guidelines is collected from internet by www.star-trek-gold.com
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sto update Missions & pvp 0727 part 4

by on Aug.08, 2010, under STO Mission, STO Update

Missions
8 New Klingon-only missions are available!
2 Starting at Level 10 (Klingon House vs. House conflict)
Contacts: J’mpok and Sirella
2 at Level 20 (Klingon raid on Federation territory)
Contact: J’mpok
4 starting at Level 30 (Klingons vs. the Fek’ihri)
Contact: J’mpok
New Undine/Borg Themed Missions are available to all factions
These missions are given out by Captain Nicholas Martin for Federation characters.
These missions are given out by Captain K’rav for Klingon characters.
Both of these contacts can be hailed remotely.
These missions are available starting at level 46.
Seven new non-combat episodes are available!
These are found in the world if you head to these locations.
You can find five starting at Memory Alpha.
You can find one on Vulcan.
You can find one on Starbase 39.
You can find one in the Bajor System.
A New Fleet Action is available in the Pelia (Undine) Sector
The Federation contact for this mission is Nicholas Martin, Klingons simply need to fly to the map in the Undine Sector.
Feds and Klingons will be on the same map and will WORK TOGETHER for this fleet action
Players from opposing factions can’t team
Players from opposing factions can’t fight each other while in the Fleet action.
Fixed instances where players were being called out by character rank and nickname – now they will use character rank and character’s last name.
Fixed a bug in the mission Suspect where Drake was being reported as falling through the floor.
Fixed typos in several Star Cluster missions.
The accolade icon for the Azura has been updated.
Various fixes have been made to several missions.
(continue reading…)

*The information in the STO guidelines is collected from internet by www.star-trek-gold.com
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sto pvp ask Cryptic

by on May.19, 2010, under STO Information

Welcome to the 21st installment of Ask Cryptic, where we put the questions you ask to our development team. In this issue we are focusing our discussion on PvP. Read more to learn about Star Trek Online!

Q: shikamaru317 – Do you guys have any current plan for Open PvP, perhaps in the form of Neutral Zones? I know that Jack Emmert made a post on the forums saying he and the CEO wanted to add Open PvP, but that it may take a while.
A: It is something we have been planning. We would like to have open and persistent PvP ground and space maps – a front line if you will. Currently, our priority is to focus on new instanced games. So at this point, we have no ETA on when you can expect this.

Q: TheWalkingLost – Will we ever see a Dueling option? Like a 1v1 Challenge first to 3 out of 5 kills or something?
A: Again, our current focus is on things like a better queue and matchmaking experience, along with new, more interesting instanced PvP games. Our priority is making the current PvP experience better before focusing on new features. But 1 vs. 1 challenges or simple dueling is definitely something we do want to offer.
(continue reading…)

*The information in the STO guidelines is collected from internet by www.star-trek-gold.com
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Great Ways to Fix Ground PvP

by on Mar.21, 2010, under STO Information

Unlike some people, I enjoy ground pvp as much as space. Yea it’s buggy some but I’ve had some great matches (rallying back on Ghost Ship when it was 37/12 to win was nice). But..it needs work. Some small changes would make the game insane better for ground pvp

Auto Teaming – This would be nice, just to get this organized, plus it would help see what buffs allies have or what debuffs. As it is now, its a cluster#$!@ of people running around unteamed. (continue reading…)

*The information in the STO guidelines is collected from internet by www.star-trek-gold.com
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STO Space combat

by on Mar.18, 2010, under STO Information


OverviewA majority of the gameplay takes place in space, with ships of various classes trying to outmaneuvre and get position on their opponents starship. Captains will be expected to employ a variety of strategies and tactics to ensure they achieve a victory while their enemies breathe the cold hard vacuum of space. (continue reading…)

*The information in the STO guidelines is collected from internet by www.star-trek-gold.com
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