sto update – General 7-27 part 3
by STO on Aug.05, 2010, under STO Update
General
Player collision capsules have been reduced in size to ease up on player collisions.
Several improvements have been made to make the camera follow better.
Players may now trade commissioned Bridge Officers directly to each other.
Several fixes have been made to jumping and leaping.
A new option in Video Settings has been added for Lens Flare Quality
Added congratulatory call-outs for specific Klingon ranks.
Civilians that wander about should now properly collide with each other without getting stuck.
Renaming previous ships should now properly free up the name for future ships.
The draw distance of the sector space border signage has been extended, so it appears from further away for those who have slower machines.
The lighting in the ship tailor has been adjusted.
Klingon Honor now shows the correct icon (instead of the Starfleet Merit icon).
Improved the Lighting fixes for ship headshots.
New store vendors are in the center of Earth Space Dock and Qo’nos under the great hall with the other vendors.
Older science consoles have been updated to be brought in line with the stats of newer science consoles. These older consoles now have the term “Prototype” in their name and can be sold to vendors on DS9, Drozana Station and ESD for a some Latinum.
The audio in Risa’s caves no longer persists after you beam away.
A new “sleeping” emote has been added. /em sleeping
Various graphics fixes and optimizations.
Photon Mines are now correctly called Photon Mines in their mouseover description.
Security Protocol Mk III is no longer offered twice by a vendor.
Powers
Three new fleet abilities (one for each captain career) are granted at level 48. They are click team buffs that last for a 30 second duration. Depending on the captain, the buffs provide the following:
Tactical Fleet provides a damage and attack vector skill buff to your entire team over the duration. Tactical Fleet bonuses do not stack with other active Tactical Fleets.
Science Fleet provides a shield damage resistance and science skill buff to your entire team over the duration. Science Fleet bonuses do not stack with other active Science Fleets.
Engineering Fleet provides a damage resistance and engineering skill buff to your entire team over the duration. Engineering Fleet bonuses do not stack with other active Engineering Fleets.
Improved Hirogen enemy ship powers.
Fixed a bug with the Jem’Hadar rifle spray.
New Captain skills have been added to the skilltree to allow specialization with the new Level 51 ships: Retrofit Cruiser, Escort, and Science vessel for Federation Captains, and Kar’Fi Carrier Captain for the KDF.
Energy return for cannons was using the beam delay. It has now been fixed to use the proper firing cycle of the specific cannon.
Changed the Engineering Proficiency ability from an ongoing passive to a player click usage with duration. Updated versions for new unlocked ranks. Added small shield HoT over duration.
Changed the Scientific Aptitude ability from an ongoing passive to a player click usage with duration. Updated versions for new unlocked ranks. Added small HoT over duration.
Changed the Strike Team ability from an ongoing passive to a player click usage with duration. Updated versions for new unlocked ranks.
Fixed Tier 5 Hegh’tal Bird of Prey base turn rate. It was set too low.
Turn rates and inertia for large player ships have been slightly re-tuned in order to minimize drifting in system space.
Turn speed in Sector Space is now based on your current speed. The faster you move, the more slowly you turn.
Fixed which skills all mines and the Tricobalt device utilize. All mines were using the Photon projectile skill and the Tricobalt device was using Plasma. All mines and the Tricobalt device now use the correct skill.
Fleet Support: Changed ability from a passive chance to a player click usage. Updated versions for new unlocked ranks.
Improved the way mines spread when NPCs use them.
It’s now possible to use regular non-Xbox joysticks and gamepads.
Scatter Volley: Versions II and III were using the wrong multiplier, causing more damage than the equivalent version of Rapid Fire. – Cannon Rapid Fire improves base damage by approx. 30%, 40%, 50% for versions I, II, III – Scatter Volley improves base damage by approx. 15%, 20%, 25% (but is AoE) for versions I, II, III.
The Borg Tractor Beam power should now be resistible with Polarize Hull.
Torpedo Spread: Increased travel speed of torpedoes for all damage types by 50%.
Palm Strike/Rifle Butt: Fixed bug that prevented associated Hold from being resisted (this would affect boss critters as well as players with Hold resistance or immunity).
Palm Strike/Rifle Butt: Lowered the base chance of the Hold being triggered from 50% to 10%.
Knockback/Expose: Fixed bug that prevented associated Hold from being resisted (this would affect boss critters as well as players with Hold resistance or immunity).
Automated Defense Turrets no longer shoot cloaked targets.
Security Escort: Fixed a bug that would allow for unlimited Security Escorts to be summoned. The maximum is now 2 pairs (4 total) per tactical officer.
Mask Energy Signature:
Improved stealth to be near cloak quality at version III.
Lowers weapon, shield, and engine power levels, but provides a defense bonus that lingers for 5 seconds after stealth is dropped.
Emergency Power to X:
Improved ability set so that each has a short duration secondary effect
Weapons has a 5 second duration energy weapon damage bonus
Shields has a shield heal
Engines has a 5 second duration speed bonus (Increased duration from 4 to 5)
Auxiliary has a 5 second duration Perception and Stealth bonus
Photonic Shockwave:
Fixed bug that would allow the momentary knockback stun to be extended by repel abilities and Tractor Beam
Added duration to UI tooltip
The TOS Cruiser is now able to correctly equip Dual and Dual Heavy Cannons.
Fix added to remove any active ability from the player if the bridge officer that bestowed the ability is unslotted.
Attack Pattern Beta III Training:
Fixed Klingon power tree that granted APBIII training to tactical captains without achieving rank 9 on combat maneuvers.
Go Down Fighting
Fixed calculation error that was applying skill as addition rather than multiplication, causing larger than expected damage buffs when the player is at full health.
Attack Pattern Omega III Training
Fixed bug that granted this automatically to Tactical Klingon players upon reaching Captain rank.
Perception buffs are now StealthSight buffs.
The net potency for the abilities should be unchanged, but StealthSight is a better method for buffing.
Max Shield Damage Resistance is now capped at 75% so you can no longer achieve perfect shields with multiple shield abilities.
Tagged shield healing abilities so that they count towards healing totals in PvP/fleet action leader boards.
*The information in the STO guidelines is collected from internet by www.star-trek-gold.com
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