STO Guidelines

star trek Ground Weapon

by on Apr.14, 2010, under STO Information

Melee
Melee weapons include bat’leths and other such items from various cultures. There are also unarmed melee combat abilities such as the karate chop and Vulcan nerve pinch. It is also possible to use your ranged weapon butt to attack enemies who come into close range. Melee weapons go straight through personal shields, directly attacking the target.

Ranged
Ranged combat involve the use of energy beam weapons, pistols, cannons and utility weaponry that can be beamed in such as turrets. There are also abilities that allow you to throw various types of grenade.

Bonuses
Phaser: Small chance to stun the target
Disruptor: Small chance to debuff the targets damage resistance
Plasma: Small chance to cause a damage-over-time plasma fire effect on the target
Tetyron: Small chance to cause bonus damage to the targets personal shield
Polaron: Small chance to temporarily disable the targets weapon
Antiprotion: Bonus to critical damage
List of Weapons

*The information in the STO guidelines is collected from internet by www.star-trek-gold.com
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