Season 3: Genesis – Part Five Release Notes – December 9, 2010
by STO on Jan.02, 2011, under STO Update
Vendor Organizational Updates
As part of the Season 3 release, you’ll find that many stores have been merged and combined into a single contact to help with vendor clutter and provide one-stop shopping for busy captains.
Here’s a detailed list of the store changes:
The vendors in Qo’noS have been updated to be more organized and much easier to browse!
Lt. B’Eora – Basic Ground Equipment Vendor
Sells Away Team weapons, Away Team equipment, kits, and consumables for Energy Credits.
In the southwest corner of the southeast room of the Great Hall of Qo’noS.
Bekk Kornan has given his wares to her.
Lt. Gurkan – Basic Space Equipment Vendor
Sells Ship weapons, Ship equipment, and consumables for Energy Credits.
At the southern end of the western room of the Great Hall of Qo’noS, near the ship requisitions.
Lt. Maj has given his stock to Lt. Gurkan.
Mayerteac – Exploration Ground Equipment Vendor
Sells Away Team weapons, Away Team equipment, and kits for Badges of Exploration.
In the southeast corner of the southeast room of the Great Hall of Qo’noS.
Mayerteac has acquired stock from Cmd. Bair, Bekk Vaxoh, Bekk Kahrist, Lt. Moruth, and Dgeihea.
Weachug – Exploration Space Equipment Vendor
Sells Ship weapons, Ship equipment, and consumables for Badges of Exploration.
At the northern end of the western room of the Great Hall of Qo’noS, near the ship requisitions.
Weachug has acquired stock from Jeesirou, Ngoohe, Fowtheaz, Toykire, and Torun.
S’kaa – Shady Merchant
Sells Away Team weapons for Energy Credits.
In the room just outside and north of the Ship room (i.e. the northwestern room of the Great Hall of Qo’noS).
S’kaa has “acquired” Udgite’s stock of weaponry.
Cmd. V’Qlar – Officer Requisitions
Assigns Bridge Officers for a fee in Energy Credits.
In the southwestern room of the Great Hall of Qo’nos, by the fighting ring.
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Season 3: Genesis – Part Four Release Notes – December 9, 2010
by STO on Jan.01, 2011, under STO Information, STO Update
UI
The Remote Contacts (Hail) UI has undergone a major update. You may now open it via the Mission Journal (J key by default) or the Hail button on the mini-map. In preparation of the Foundry, a new tab for Community Authored Content can be chosen on the left tab. You will now see each individual mission offered to you, sorted by the name of the mission offering contact. You may switch to the Info tab for persistent reminders from certain contacts. You may turn in missions from the In Progress tab.
Sprint and Roll cool-downs now look different in the UI.
The Interaction progress bar has a maximum width; no more stretching across a widescreen monitor!
Buttons on the Interact bar now have a consistent width.
The “Click to Select” text on the Interact bar has been centered.
The Interact bar no longer shows when selecting an Away Team.
Tooltips in the Tailor / Ship Editor now use a standard delay.
Dropdown menus in the Tailor / Ship Editor have been widened slightly.
Trails no longer display in the Ship Editor.
The Tailor no longer visually stretches your character a little horizontally.
The Crafting UI can now be resized larger than its default size.
The Crafting UI no longer counts items in the Recycle Bin as valid for crafting.
Several Star Trek Online loading screens have been updated.
The “X” button in the upper-right of the Away Team selector now closes the window.
The “Exit Game” button now pops up a confirmation dialogue from the Login screen.
The ESC key properly closes the Assets Tab of the Inventory.
The Social Media menu item has been removed.
Ship name and location are now limited to displaying 20 characters in the Character Select screen. This fixes an issue where the ship name and location can extend out of the lower-right window.
Fixed an issue incorrectly preventing certain Uniform combinations from being set up in the Tailor.
Fixed a potential Tailor issue where certain textures would not apply.
Currency types no longer overlap items in stores where multiple currencies are accepted.
If an item reward from a mission is marked as Unique, there will be explanatory text in the tooltip.
Item reward text in the Mission Reward window now changes color when you hover your mouse cursor over it.
Clicking on any reward in the Mission Return screen will select that reward, as opposed to having to click on the radio button next to it.
The button that allows you to take rewards is now grayed out if you haven’t selected any items.
Fixed an issue where checkboxes in the Privacy Settings UI sometimes wouldn’t display the correct value.
Certain Bind on Equip items purchased through vendors no longer bind when bought. They are now properly marked as Bind on Pickup.
When you view the Info on a ship, it will now display a thumbnail image of the selected ship.
The “Show Enemy Health” selection in the HUD Options UI no longer has an untranslated message.
The name of a player’s Fleet always displays by the name in the HUD (e.g. Over the player’s head or over the ship in space).
Mission-specific progress bars no longer overlap the name of ships, NPCs, or objects.
Collapsing and expanding the Dabo window now has a smoother transition.
The art has been adjusted for collapsible / collapsed UI (Interacts, Who, Fleet Search, Dabo).
Contacts with multiple options now show a unique icon on the map and mini-map.
Hovering your cursor over a “grip point” now correctly changes the cursor to a Resize or Move cursor.
Map-specific missions now properly display as “Failed” if they have indeed been failed.
Fixed a bug preventing Injuries or Ship Damage from being healed twice in a row.
The outline that displays when you have some objects selected has been improved.
Targeting reticules are now more consistent in size.
A more helpful error message now displays when attempting to purchase something from the C-Store while your inventory is full, and various other states that may cause the transaction to fail.
In stores with multiple categories, you may now select from these categories from the left sidebar, while Buy, Sell, and Buyback compose the top bar.
The slider bar on Holds, Disables, etc. has been removed.
New loading screens have been added.
You may now remove the Level Bar from your UI.
You may now resize the Interact UI via the F12 “Rearrange” menu.
There have been general UI tweaks, improvements, and optimization.
PvP
Teams are once again auto-balanced in PvP maps.
Players may now choose to ignore PvP invitations.
When healing Shields in PvP, the healer now gets the credit instead of the one being healed.
Fixed an issue where the number of points required to win in a given Challenge match was unnecessarily duplicated in the UI.
Fixed an issue where all players in the Challenge lobby showed up as Lieutenants.
Fixed an issue where the target score wouldn’t show that it changed when changing maps in the Challenge queue.
On Shanty Town (PvP), if a player has the virus, a buff will display showing the amount of time it will remain. The visual effect while carrying the virus has also been updated and the map has been cleared of floating objects.
When queuing for PvP from the Neutral Zone and the Omega Leonis Sector, a floating message pops across the screen to confirm that you’ve entered the PvP queue.
Assimilation (PvP): There is no longer a floating object on the Klingon version.
Season 3: Genesis – Part Three Release Notes – December 9, 2010
by STO on Dec.31, 2010, under STO Information
Missions and NPCs
A new daily mission, “Emancipation,” is available from Ambassador Surah in the Orellius Sector. This mission gives you a quick hit-and-run ground mission to liberate Deferi slaves from the Breen forces at Zaria!
Mission return text has been updated for various missions turned in to Captain James Kurland and Admiral T’nae.
Aid the Planet missions now correctly randomize their rewards.
Fixed a rare case where players could no longer see First Contact mission offers. Players currently affected will be fixed up in a future build.
Prelude to a Crisis (Federation Tutorial): Contact dialogs no longer pop up if you’re on a team and your teammate interacts with a contact. A cutscene has also been added.
Bringing Down the House: The mission now explicitly instructs the player to destroy the cargo bay door. The cargo bay door now has a more noticeable explosion when it is destroyed. The dialogue has been updated to feel better on teams. Notably, dialogues do not close as soon as the first player finishes a dialogue.
By Any Means: This mission is now able to be completed on a team.
Cernan System Patrol: Anomalies can now properly be collected on the ground.
Cold Comfort: Deferi medkits no longer show the Federation computer background in their dialog boxes.
Destiny: The dialogue names have been updated.
Diplomatic Orders: The introductory dialogues no longer pop up repeatedly.
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Season 3: Genesis – Part Two Release Notes – December 9, 2010
by STO on Dec.30, 2010, under sto news, STO Update
General Updates
Interacting with objects no longer is interrupted by moving the camera.
Angle of attack on many ships has increased to a 60 degree angle, up from 45 degrees allowing for more vertical maneuvering in starship flight.
Traffic controllers (The ones who contact you when crossing between sector borders) have been replaced by your Bridge Officers.
Some emotes have been turned off while in the sitting position (pushups, for example)
Tricorder scans now pick up destructible objects. Klingons rejoice!
The Area Scan range on interactive objects has been increased.
Objects in space no longer require you to get quite as close to them in order to interact.
The text for most emotes has been updated.
“Sitting in Chairs” tech has been implemented on your captain’s chair on your bridge. Simply walk up to your chair, then click the Interact option on the right side of your screen to sit.
Many improvements have been made to stability and performance.
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STO Season 3: Genesis – Part One Release Notes – December 9, 2010
by STO on Dec.29, 2010, under STO Information, sto news, STO Update
Sector Space Update
If you were in the STO beta a year ago, you will remember that Sector Space was constantly going through visual revisions. The version that we launched with was functional and distinct, but I’ve always felt we could do much better. The artists have gone to town and come back with a visual update that captures the beauty of traveling through the Galaxy while retaining functional elements.
You now have the option of selecting between two visual styles while traveling through the Galaxy by toggling Astrometric View on or off. When traveling with Astrometrics on, subdued map-like elements will help guide you to locations. Traveling with Astrometrics off, nearly all the UI will drop away and you’ll be in the deep dark of space with the twinkle of stars to guide you. Hovering over a major star system will bring up some basic info on that system.
When you fly close to a major star system, you will notice it get slowly larger as you approach and planets will become visible. An information panel can also be toggled on or off to display some data about the location.
See something interesting in the distance? Fly up to it and see what’s there! We think you’ll find some nice surprises out there.
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