Federation players may now craft Vulcan Lirpa melee weapons at Memory Alpha.
Fix the timer on the ground tray to go away when it’s done counting down.
Boff passive powers now correctly display in the status screen instead of click powers.
Fix for power icons showing up as squares or stars.
Fixed the occlusion issues in the cave on Risa.
Added appropriate ambient audio to Starbase 39.
Disabled the Entity Context Menu ‘Info’ button in the social UI for players that are not on your map.
The character art team has been improving the textures and customization options on many existing uniforms in their spare time, and unfortunately an update went live in .6 which had several issues that needed to be adjusted (and players had reported). This build includes the proper files and customization options that the character art team wanted to be in the previous update. The fix should address issues where some additional outlining colors could not be changed which led to odd default black outlines on costume collars and striping. Note that some textures have changed, so if you do notice a difference, it has been deliberately done to help match the texture to more accurate reference. If you login and notice the black outline on your character, you can go to the tailor to adjust it.
Fixed an issue where Bat’leths were not appearing on characters in combat.
Fixed a reward exploit involving the STF borg loot.
Fix for the Aegis set impulse FX from getting too long when you go full impulse.
Interacting with objects no longer is interrupted by moving the camera.
Angle of attack on many ships has increased to a 60 degree angle, up from 45 degrees allowing for more vertical maneuvering in starship flight.
Traffic controllers (The ones who contact you when crossing between sector borders) have been replaced by your Bridge Officers.
Some emotes have been turned off while in the sitting position (pushups, for example)
Tricorder scans now pick up destructible objects. Klingons rejoice!
The Area Scan range on interactive objects has been increased.
Objects in space no longer require you to get quite as close to them in order to interact.
The text for most emotes has been updated.
“Sitting in Chairs” tech has been implemented on your captain’s chair on your bridge. Simply walk up to your chair, then click the Interact option on the right side of your screen to sit.
Many improvements have been made to stability and performance.
Sector Space Update
If you were in the STO beta a year ago, you will remember that Sector Space was constantly going through visual revisions. The version that we launched with was functional and distinct, but I’ve always felt we could do much better. The artists have gone to town and come back with a visual update that captures the beauty of traveling through the Galaxy while retaining functional elements.
You now have the option of selecting between two visual styles while traveling through the Galaxy by toggling Astrometric View on or off. When traveling with Astrometrics on, subdued map-like elements will help guide you to locations. Traveling with Astrometrics off, nearly all the UI will drop away and you’ll be in the deep dark of space with the twinkle of stars to guide you. Hovering over a major star system will bring up some basic info on that system.
When you fly close to a major star system, you will notice it get slowly larger as you approach and planets will become visible. An information panel can also be toggled on or off to display some data about the location.
See something interesting in the distance? Fly up to it and see what’s there! We think you’ll find some nice surprises out there.