Archive for 十二月, 2010
Missions and NPCs
A new daily mission, “Emancipation,” is available from Ambassador Surah in the Orellius Sector. This mission gives you a quick hit-and-run ground mission to liberate Deferi slaves from the Breen forces at Zaria!
Mission return text has been updated for various missions turned in to Captain James Kurland and Admiral T’nae.
Aid the Planet missions now correctly randomize their rewards.
Fixed a rare case where players could no longer see First Contact mission offers. Players currently affected will be fixed up in a future build.
Prelude to a Crisis (Federation Tutorial): Contact dialogs no longer pop up if you’re on a team and your teammate interacts with a contact. A cutscene has also been added.
Bringing Down the House: The mission now explicitly instructs the player to destroy the cargo bay door. The cargo bay door now has a more noticeable explosion when it is destroyed. The dialogue has been updated to feel better on teams. Notably, dialogues do not close as soon as the first player finishes a dialogue.
By Any Means: This mission is now able to be completed on a team.
Cernan System Patrol: Anomalies can now properly be collected on the ground.
Cold Comfort: Deferi medkits no longer show the Federation computer background in their dialog boxes.
Destiny: The dialogue names have been updated.
Diplomatic Orders: The introductory dialogues no longer pop up repeatedly.
Interacting with objects no longer is interrupted by moving the camera.
Angle of attack on many ships has increased to a 60 degree angle, up from 45 degrees allowing for more vertical maneuvering in starship flight.
Traffic controllers (The ones who contact you when crossing between sector borders) have been replaced by your Bridge Officers.
Some emotes have been turned off while in the sitting position (pushups, for example)
Tricorder scans now pick up destructible objects. Klingons rejoice!
The Area Scan range on interactive objects has been increased.
Objects in space no longer require you to get quite as close to them in order to interact.
The text for most emotes has been updated.
“Sitting in Chairs” tech has been implemented on your captain’s chair on your bridge. Simply walk up to your chair, then click the Interact option on the right side of your screen to sit.
Many improvements have been made to stability and performance.
Sector Space Update
If you were in the STO beta a year ago, you will remember that Sector Space was constantly going through visual revisions. The version that we launched with was functional and distinct, but I’ve always felt we could do much better. The artists have gone to town and come back with a visual update that captures the beauty of traveling through the Galaxy while retaining functional elements.
You now have the option of selecting between two visual styles while traveling through the Galaxy by toggling Astrometric View on or off. When traveling with Astrometrics on, subdued map-like elements will help guide you to locations. Traveling with Astrometrics off, nearly all the UI will drop away and you’ll be in the deep dark of space with the twinkle of stars to guide you. Hovering over a major star system will bring up some basic info on that system.
When you fly close to a major star system, you will notice it get slowly larger as you approach and planets will become visible. An information panel can also be toggled on or off to display some data about the location.
See something interesting in the distance? Fly up to it and see what’s there! We think you’ll find some nice surprises out there.
Night of the Comet
If a player fails the mission, he or she may leave the mission area for 30 minutes before re-entering in order to try again.
If the mission is failed two times or more by the same player, there will be an alternate method to proceed.
If the player’s ship is destroyed in the final fight, the enemies return to the closest comet chunks instead of hanging around.
Skills and Abilities
Klingon characters that did not have their skills updated to accommodate the new Klingon ships in the last update are now updated.
The new Klingon ships will be available in game and in the C-store:
Varanus Fleet Support Vessel
Gorn-designed Science Vessel with integrated subsystem targeting.
3 fore, 3 aft weapon slots.
Lt. Tactical, Ens. Engineering, Lt. Engineering, Lt. Cmd. Science, and Cmd. Science officer seats.
2 Tactical, 2 Engineering, and 4 Science console slots.
Special ability: This ship can launch up to 5 Repair Platforms that will deploy drones to assist itself or allied ships.
Each repair platform can only spawn 2 repair drones. So a full complement of repair platforms can provide healing drones for every member of the team.
If your drones get destroyed you can fly back to the platform and get more.
4 fore, 4 aft weapon slots.
Lt. Tactical, Lt. Cmd. Engineering, Cmd. Engineering, Ens. Science, and Lt. Science officer seats.
2 Tactical, 4 Engineering, and 2 Science console slots.
Crew: 1200 (from 800)
Special ability: The player is able to deploy a wing of Orion Interceptor Fighters through a click ability. These fighters drop mines, disable subsystems, and capture crew from enemy ships.
Known Issue: The Icon for this special ability is currently a plain white icon. It will be fixed soon.
B’rel Bird-of-Prey Retrofit
4 fore, 2 aft weapon slots.
2 Lt. Universal, 1 Lt. Cmd. Universal, 1 Cmd. Universal officer seats.
3 Tactical, 3 Engineering, 2 Science console slots.
Special ability: Enhanced Battle Cloak. This ship can use mines and torpedoes while remaining cloaked, as well as most Bridge Officer and Captain abilities.